Working in a team full of creatives opened my eyes to the real nature of the profession. I really started to appreciate all the micro-choices being made that impact how an entire screen functions. I learned to apply more discipline in my design, and make my choices more deliberate. If I am making something to present later, I automatically put more thought behind my design, meaning it becomes more complete.
Okapion has a great working culture and I’d be lucky to be working in a place like that once I graduate. The team worked very well together and I felt very welcome from the moment I arrived.
During the internship my Figma skills grew enormously. In a way that working in my files should feel logical, and the assets itself are professionaly made and scaleable. To put this to the test I started a personal project in which I redesigned Football Manager, a UI-heavy simulator game. I was under no impression that I was going to finish this project, but I wanted to take on the challenge and see what innovative plans I could come up with.